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About Me

This page will give insight to some information about myself, without giving too much away. As the style of this certain content demands, it may sound somewhat squimish.

General

My official screenname on any site that I'd use would be Xeren. I am located in the United States of America. Programming-wise, I know Assembly, C, CSS, C#, HTML, JavaScript, PPC, Visual Basic, and XAML.

Modding

I started myself into the wonderful world of modding in the days of Halo 3, when cheating there was still almost new. What exactly had led me to this was seeing Jester using an aimbot along with the sniper. After some rigorous research, I grasped my head a bit around the idea of a JTAG and that I could not do it without buying another console or potentially destroying the current one I owned at the time. I did, however, figure out that modding through the aid of a flash drive was possible. This, of course, resulted in me learning the basics of Horizon and then discovering Se7enSins along the lines. After the envy of my friends and the enjoyment of myself had ended, I wanted even more to reach the epitome cheating. Programming was the solution. Upon Horizon, I had also found out about HorizonMB(XboxMB at the time). A member there named iTzAdam5x had created a C# series to learn how to do so. I looked over the language and decided that I would learn it. After the basics, and directly after learning about BinaryReader/BinaryWriter, I dove into modding. Let me say that this isn't the best approach, or at least the way in which I started it, only wanting to create my own mods and the next big thing. I learned a bit about how to edit binary files and more of how modding works. I hadn't known enough to do my own things, though, making me copy the source code of others. This became a bad habit. Months later I had even created an AIO, attempting to compete with Horizon, called Eclipse. There was the source code of others, and some of my own code in there. Though I was proud of it back then, I can realize now how bad it was. Most laughably, some quotes that would describe the experience when trying the tool:

Eclipse in total is an awful program. I would much rather use Horizon or Modio.
Eclipse keeps shutting down when I try to open it bro. I'll have to try another way of making this work or something.
Doesn't work for me, would love to just the MP data thing and change my campaign to 100% + spec ops all stars and be lvl 50. :biggrin:
EDIT: Everytime i want to open a file, I get a error. Does anyone know how to fix it? Its not my .NET, because I got the latest update.
ok this program is a piece of s*** every bodys getting errors and every time i add a dvar it gives me a error

Back then people were oblivious to the ease of "reverse-engineering". In the end, I was found out, which ended my career of creating programs, at least for a while, before I began to actually learn what I was doing and not to copy others, yet learn from them. This change happened in the beginning(January) of 2012. By then, I had collected enough information from the past act of copying, to build my own things. This is also around the time I got my Xenon JTAG, so I ventured ever more into the world of Microsoft. I'd say around very late 2012 is when I started to learn C and PowerPC. Experience was made, and then I learned about the metro UI, and started to create a modern modding application called Xenon, which followed the layouts of Metro(or Modern as Microsoft calls it). Since then, lack of modding grew and there isn't much more to learn.

Programming

I had first started with Visual Basic, probably the most hated language to date; not to mention I disliked it as well. For the moment then, I was actually quite good(in a beginner way), but lack of interest of the small applications I was making caused me to enter a year's time frame of a normal life. I then got back into programming when I wanted to create my own mods. I had attempted Visual Basic, but then traded it for the better suited C#. As previously stated, I had tried to mod right after learning how to use the BinaryReader and BinaryWriter classes. I had known the basics, but still resorted to copying the sources of others for such a long time. This habit had stopped at the end of 2011 and by 2012, I had a JTAG and was learning more about memory. This also inspired me to learn how to develop games, or at least the concept behind the process. I had downloaded Unity 3D and got right to learning how to use it. Along with that, I also retreived Autodesk Maya and learned how to model. After a failed attempt at creating the next Call of Duty, I drifted until August, when I started to learn C++. I ended up never using it and forgetting about it though. Then in September I went back into Unity for some memory recollection. By 2013, I was experimenting with PowerPC. I'll summarize this year by saying that I got familiar with Assembly code and how memory allocation worked. I also used this year to create and finish my modding software, Xenon. Late 2014, I began to learn C. No, not C++. I'd rather not learn the later because I don't like the name of it. Anyways, my first large project to get into using the language was to create a RAT that relied on sockets and PHP for communication. For those of you reading this wondering what happened to it, it's still unfinished and hasn't been used. This effectively lead me to learn HTML, CSS, JavaScript, and PHP. I wouldn't say that I'm fluent with the last one though, as I never use it and would research how to do anything if I needed it.

THE END